Rules

The USSSA Golf Tour plays modified USGA golf rules. All the modifications are input strictly for pace of play.

Rule 27-2 states: If a ball may be lost outside a water hazard or may be out of bounds, to save time the player may play another ball provisionally in accordance with Rule 27-1.

In other words, if it is known or it is virtually certain that the ball is within the margins of a water hazard (or lateral water hazard) then the player may not play a provisional ball. The reason for this is that the relief options for a ball lost in a water hazard (Rule 26-1a).

RULE MOD 1: "Virtually certain" is the reason for this modification in our tour - if it is not 100% known if there is a hidden water hazard, then the player may hit a provisional - if there is an unseen water hazard, and it is unanimous that the ball went into the water hazard then the provisional is now out of play - however, if there is no water hazard, and the ball is deemed lost, use the provisional ball - this saves time going back from the last place the player hit from.

Rule Mod 2: C and D flights will play ALL lost balls and out-of-bounds as YELLOW hazard markers - giving the player TWO options that will speed up play.

Below, you will find the 18 most misunderstood rules of golf. It is recommended that you print these, learn and adhere to them.

THE 18 MOST MISUNDERSTOOD RULES OF GOLF

Solely relates to stroke play for the Players Am Golf Tour

  1. Red Lateral Hazard

    • Option 1 – Play it from the hazard
    • Option 2 – Replay the shot from the original position incurring a stroke and distance penalty
    • Option 3 – Draw a line from the hole to where the ball last crossed the margin of the hazard and drop anywhere behind that point keeping the point between you and the hole incurring a 1 shot penalty.
    • Option 4 – go to the point where the ball last crossed the margin of the hazard and drop within 2 club lengths, no nearer the hole, on either side of the hazard incurring a 1 shot penalty.
  2. Yellow Water Hazard

    • Option 1 – Play it from the hazard
    • Option 2 – Replay the shot from the original position incurring a stroke and distance penalty
    • Option 3 – Draw a line from the hole to where the ball last crossed the margin of the hazard and drop anywhere behind that point keeping the point between you and the hole. You would incur a 1 shot penalty
  3. Lost Ball or Out-of-Bounds

    After looking for a maximum of 5 minutes, you must go back to where the shot was originally played from, and replay, incurring a stroke and distance penalty.
    *To speed up play, USSSA rules will allow you to play a second ball before you look for your first if you think the first ball can be lost or out of bounds

  4. Unplayable Lie

    • Option 1 – Take 2 club lengths relief no closer to the hole and assess a 1 stroke penalty
    • Option 2 – Replay the shot from the original position incurring a stroke and distance penalty
    • Option 3 – Take the ball back as far as you want keeping the point where the ball lays between you and the hole incurring a 1 shot penalty
  5. Improving Your Swing Path

    You cannot bend, break or hack anything growing or fixed if it improves you lie, your stance, or your area of intended swing. The penalty for doing so is a 2 shot penalty in stroke play.

  6. Unplayable Lie in a Bunker

    • Option 1 – Take a drop of no more than 2 club lengths no closer to the hole, but still in the bunker incurring a 1 shot penalty
    • Option 2 – Replay the shot from the original position incurring a stroke and distance penalty
    • Option 3 – Go back as far as you like in the bunker and drop keeping that spot where your ball laid between you and the hole. This incurs a 1 shot penalty.
  7. Removing Objects in a Bunker

    You may not move or remove any loose impediments in the bunker unless they are foreign to the area. Example – you may remove a candy wrapper but not a pine cone or tree branch.

  8. Number of Allowed Clubs

    You are only allowed to carry 14 clubs in your bag. The penalty for carrying more than 14 clubs:

    • Match Play – Loss of hole – maximum of 2 holes
    • Stroke Play – 2 strokes per hole up to a maximum of 2 holes or 4 shots
  9. Casual Water

    Find the nearest point of relief no closer to the hole where neither you or your ball lie in water that can be seen without pressing your feet up and down. You may then drop your ball within 1 club length from that point no nearer to the hole at no penalty

  10. Grounding Your Club in a Hazard

    Practice swings may be taken inside a hazard as long as you don’t touch the ground, sand or water with your club. The top of the grass may be touched during a practice swing. The penalty for grounding your club is a 2 shot penalty in stroke play.

  11. Accidentally Moving Your Ball

    There is a 1 stroke penalty for accidentally moving your ball and it must be replaced in its original position before hitting. There is another 1 stroke penalty for hitting the ball from the wrong place if it is not replaced. There is no penalty for accidentally moving the ball when on the tee.

  12. Removing Loose Impediments

    If, in moving loose impediments, you accidently move your ball, you must return the ball to its original position and penalize yourself one stroke

  13. Asking for Advice

    It’s against the rules of golf to ask an opponent what club they have hit. The penalty for this breech is a 2 shot penalty in stroke play.

  14. Ball on a Cart Path

    You are entitled to free relief.

    • Step 1 – Determine the “nearest point of relief.” This is the point where the ball would lay affording the player both swing and stance from the cart path.
    • Step 2 – you are entitled to 1 club length relief from the point where the ball would lie once full relief is taken.
    • Step 3 – After dropping, the ball may roll up to 2 club lengths no closer to the hole.
  15. Changing Club Characteristics

    Clubs may not be altered in any way once play has begun. If a club is altered during the normal course of play, such as bending it after hitting a tree while attempting to hit the ball, the club may be taken to the shop for immediate repair and a replacement club may be used until the original club is repaired.
    If the club is modified outside the normal course of play, such as breaking or bending it in a fit of anger, it must be taken out of play for the remainder of the match. Should it be used again the penalty is disqualification.

  16. How to Drop the Ball

    After determining the nearest point of relief, you may stand outside the drop area, no closer to the hole, and extend your hand to the side dropping the ball from shoulder height. The ball may roll up to 2 club lengths no closer to the hole. If the ball rolls farther than that you must re-drop. If after dropping 2 times the ball continues to roll past 2 club lengths, you must place the ball where it first touched the ground.

  17. Repairing the Line of your Putt

    You may repair any ball marks in your line and removed any pebbles or foreign objects in your line, provided you do it with your hand or club. You may not fix spike marks or fan the ground with a towel or cap to remove sand or foreign objects. The penalty for doing so is a 2 shot penalty in stroke play.

  18. Hitting the Wrong Ball

    The penalty for hitting the wrong ball in stroke play for either player is 2 strokes and the original ball must be replayed from its original position.